I am Sebastian Lopez

Game Developer,Engine Programmer,Graphics Programmer,From Barcelona

Name: Sebastian López

Profile: Game Developer

Email: sebi8818@gmail.com

Languages: English, Catalan, Spanish

Phone: (+34) 622 57 08 12

Skills

C++ 5 Years
Unity / C# 3 Years
GLSL 2 Years
Visual Studio 4 Years
About me

I am currently studying my last year in the Bachelor's Degree in Game Development and Design at the CITM -UPC- universtiy in Spain.

Ever since I started playing video games as a kid, my mind always thought what was the "magic" behind that screen, and what "rituals" were performed inside that machine.

That's why, nowadays, I am a team-oriented and hard-worker developer, and enthusiastic on learning how to make things the best way possible.

I am attracted the most by Graphics and Engine programming, but I also like and have expirience in Gameplay Programming.

Projects

Click on one to see more info!

The Witcher: A Bard's Tale

Coop Hack-&-Slash

3D Hack & Slash game based on the Netflix Series. Developed from a self-made Game Engine during the second quarter of my third year on the degree along with 37 teammates.

I took the role of Graphics Programmer.

Final Fantasy: Down of Ivalice

2D Isometric Action-RPG

Based in Final Fantasy Tactics Advances, transforming it to a 2D Isometric Action RPG. Developed during the second quarter of my second year in the degree.

I was named Project Lead of a team of 7 members

SWATCH

Puzzle Game

SWATCH is a Puzzle Game made in 72 hours for a 96 hours long Game Jam.

1st Place by the audience in the fields: Overall, Fun, Originality and Visuals.

We also won the Most Original Game by the jury of the Game Jam.

Chrono Stasis Engine

3D Game Engine

3D Game Engine developed from scratch with a partner in 4 months.

Developed a Particle System as modular High-Level System of our engine with several features and customizations.

My role was Engine Programmer.

Callback

Narrative Puzzle Game

Game made for the 32 hours long Gran CITM Jam 2020.

A narrative game where you are trapped in a room that changes between two timelines.

Won an Honorable Mention by the jury to Best Narrative Game.

A* Optimizations Research

Pathfinding Research + JPS Implementation

An educational publication that researches about possible Pathfinding Optimizations, later on focused on the implementation of JPS (Jump Point Search).

Also, build an environment where you can edit the map colliders as you please, and try out both A* and JPS step by step.