Project information
- Role: Graphics Programmer
- Team Size: 37 members
- Duration: Feb 2020 - June 2020
- Project URL: The Witcher: ABT
Project Description
A 3D Hack & Slash cooperative game based on the Witcher Netflix series, built trough our own Game Engine called Alien Engine. The project was made by a team of 37 members (the whole class) and lasted 4 months. To manage such a huge project we worked with the scrum methodology. We divided the tasks with scrum masters and their teams. With the support of the leads & producer.
I took the role of Graphics Programmer.
Contributions
Click to see in more detail my work in The Witcher: A Bard's Tale profile web
At the beggining of the project, I helped with the adaptation of the Particle System that I made with my collegue Carlos in our game engine: Chrono Stasis Engine into the Alien Engine.
After that, I completely took over the role of Graphics Programmer.
Here's a list of implementations I made:
- New render pipeline with shaders.
- Default Shader:
- Lighting calculations:
- Phong Lighting Model
- Diffuse Texture
- Specular Mapping
- Normal Mapping
- Material System
- Render Optimizations
- Transparencies Pipeline
- Fog System
- Post-Processing:
- Post-processing pipeline
- HDR
- Gamma Correction
- Bloom