The Witcher: A Bard's Tale

Coop Hack-&-Slash

Project information

  • Role: Graphics Programmer
  • Team Size: 37 members
  • Duration: Feb 2020 - June 2020
  • Project URL: The Witcher: ABT

Project Description


A 3D Hack & Slash cooperative game based on the Witcher Netflix series, built trough our own Game Engine called Alien Engine. The project was made by a team of 37 members (the whole class) and lasted 4 months. To manage such a huge project we worked with the scrum methodology. We divided the tasks with scrum masters and their teams. With the support of the leads & producer.

I took the role of Graphics Programmer.

Contributions


Click to see in more detail my work in The Witcher: A Bard's Tale profile web

At the beggining of the project, I helped with the adaptation of the Particle System that I made with my collegue Carlos in our game engine: Chrono Stasis Engine into the Alien Engine.

After that, I completely took over the role of Graphics Programmer.

Here's a list of implementations I made:

  • New render pipeline with shaders.
  • Default Shader:
    • Lighting calculations:
      • Phong Lighting Model
    • Diffuse Texture
    • Specular Mapping
    • Normal Mapping
  • Material System
  • Render Optimizations
  • Transparencies Pipeline
  • Fog System
  • Post-Processing:
    • Post-processing pipeline
    • HDR
    • Gamma Correction
    • Bloom